Story Quiz

When the student clicks or taps the "Start Quiz" button, that button, along with the play button, and scrubber should fade out, to be replaced with the elements of the quiz's first multiple choice question (chosen randomly from among the set of questions that exist for the story), as well as the background image returning to the default, as shown in the first mockup, above. This consists of a question counter directly before a play button (questions will also have audio readings), the text of the question itself, and then below it a notification showing the student how many coins will be awarded for answering the question correctly on the first try, which will be variable—depending on question difficulty. In the lower right will be between two and four answers from which the student is prompted to select. In the upper left are dedicated "Power Up" buttons, the function of which students may purchase with "Knowledge Coins."

 

The Play/Pause Button

With a click of the play button, it should become the pause button, and begin playing the audio for the current quiz question. This audio will be broken into several parts: Question Number/Stinger, Question Text, Letter A, Answer 1, Letter B, Answer 2, Letter C, Answer 3, Letter D, Answer 4. In other words, that's ten separate audio files to stitch together for the reading of just one question, if it has four possible answers. That's because we want the question, each time it appears, to show the answers in a randomly chosen order. That way, if students fail the question the first time around, they can't simply memorize the letter of which response was correct. A total of three multiple choice questions will be shown for each story/article. As the audio of the question plays, each answer should highlight, as it is read, as shown in the second mockup, above (answers begin at 75% opacity, and hightly 100% opacity). Being that the reading of each answer starts with the audio for the letter that precedes it, the timing of this highlighting should be fairly simple to turn on, and off, at a code level. After the audio finishes playing, the pause button reverts to the play button.

 

Answering Incorrectly

On Readingful, students earn a minimum of 1 coin for each question they answer correctly ON THE FIRST TRY, as well as gain a variable number (usually 0.01) on their currently assigned reading levels. Meaning, if they select a wrong answer with their first selection, they not only don't earn any coins (the coin reward noted under the question answers shall fade away or be crossed out), but lose a variable number on their currently assigned reading level. In the third, mockup, above, I'm showing what selecting a wrong answer should look like. The answer itself should drop to 25% opacity, and the term "Incorrect." shall display at the end of it, along with the playing of a stinger that is meant to indicate a wrong answer. You'll also notice that the reward idenfication text loses opacity and is struckthrough, to indicate it is no longer being awarded. Now, in order to proceed to the next question, the student must select a different answer. The student is not allowed to proceed until selecting the correct answer—even though he or she will be awarded no coins for ultimately getting it right. There is no credit given for choosing the correct answer on the second, third, or fourth tries. The first choice always determines the coin award, as well as the variable reading level adjustment.

 

Answering Correctly

By contrast, when the student selects the correct answer, as shown in the fourth mockup, above, all other answers should drop to 25% opacity, along with the correct answer highlighted a bright green color scheme (see color map), and the term "Correct!" showing at its end. In addition, a "Right Answer" stinger plays, to further indicate the correct answer has been chosen. This visual correct answer state should hold for 3 seconds, and then the next question shall automatically load in its place. Upon answering the third question correctly, the user should continue to either the "Poll Question" or the "Quiz Results" stage.

 

Question Answer Loading

When a new question loads, let's load its answers in a cascading fashion, much like Learningful's array slots load. That should be a nice touch.

 

Back Button

When the "Back Button" is hovered over, it should show "Return to Story" in text next to it and, when clicked, should return the student to the story reading module, to allow for re-reading of the story's text.

 

Power Ups

Here's where we get into some of the gamification of Readingful—the "Power Ups" function. These buttons, 3 in total, display in the upper right corner, and allow the reader to pay a certain number of "Knowledge Coins" to gain an advantage in order to have better odds of answering the quiz question correctly on the first try. When a student hovers over a "Power Up" button, its title, and number of coins it costs to purchase it, is revealed to the left, as shown in the fifth mockup above. When the student clicks one of them, the function should be implemented, and the number of coins deducted from the student's balance of them. To show that the correct number of coins has been deducted, when a purchase is made, the "Power Ups" button menu should fade out, and the student's "Profile Module" should fade in, to show the deduction happen with a cash register animation and sound effect, as shown in the sixth mockup, above. Then, once complete, said module should fade back out, to be replaced with the "Power Ups" menu once again, followed by the effectuation of the action that was purchased.

These "Power Ups" will cost varying amounts of coins, depending on the question, and will be set by the admin when publishing a story in the "Story Package." The "Power Up" buttons begin at 75% opacity when available, and gain 100% opacity on hover, 50% on click (all via transparency in colors). After any one of "Power Ups" is used, it shall be brought to 25% opacity (again, via transparency in the set color), so as to indicate it is no longer available, as shown in the seventh mockup, above. Students may only buy each option once for each question. If students don't have enough coins saved to buy an option, it should be similarly faded out to the inactive state.

In addition to being awarded a minimum of 1 coin for each question answered correctly on the first try, students shall also earn 5 bonus coins for "mastering" a quiz (getting all 3 questions right on the first try). This is what will help make it occasionally a good idea for students to spend coins on these cheats. For example, if a student is on his or her last question of the 3, and is torn between which answer is correct, it may be worth it to spend a coin to eliminate an answer, and another to receive a hint. It's a way for the student to hedge his or her bet, so to speak, and guarantee he or she will walk away with the bonus coins, while only spending one or two coins, as opposed to no bonus coins. The same would be true for questions that are worth more than 1 coin to answer correctly on the first try. Such gamification should be fairly motivating.

 

New Question

When a student clicks or taps this "Power Up" button, which uses the "lightning bolt" symbol, and displays for each multiple choice quiz question, the entire question and answer set shall fade out, to be replaced with an alternate question chosen randomly from those still available. Although each story or article on Readingful will only show 3 questions for each quiz attempt, there will be more questions written (at least 5 that can be shown to each grade level). If there is no alternate question that can be subbed in, this "Power Up" option should be brought to 25% opacity and made inactive.

 

Eliminate an Answer

When a student clicks or taps this "Power Up" button, which uses the "skull" symbol, and displays for each multiple choice quiz question, one of the wrong answers should drop to 25% opacity and become inactive—leaving the remaining answers from which to choose. However, this should obviously not affect whether or not the student has chosen an answer correctly on the first try.

 

Take a Hint

When a student clicks or taps this "Power Up" button, which uses the "speech bubble" symbol, and displays for each multiple choice quiz question, the student receives a text based hint regarding which answer is correct, as shown in the seventh mockup, above. In this example, the hint is "Feet don't fail me now." which should indicate to the student that the choice regarding running away is likely the correct answer. Once purchased, the hint shall display between the question and the notification regarding how many coins shall be awarded for the correct answering of the question (which should slide downward, to then fade in the hint text).

Note: It's important that the text of the hint is masked so that it can't, say, be viewed in a web browser's inspector. Students will do anything to gain an edge. So, this text can't exist preloaded into the front end of the platform in any discoverable way.

 

Poll Question

After the student has answered all 3 regular multiple choice questions, he or she should be presented with a "Poll Question," as shown in the eighth mockup, above. This question is structured in the exact same way as the regular multiple choice question, however it has no correct answer. Instead, when the student selects an answer, he or she is presented with the percentages of how many other Readingful users have selected said answer, as shown in the ninth mockup, above.

Note: Not all stories will have poll questions. If not, when the student answers the third question, he or she should proceed directly to the "Quiz Results" stage. In addition, poll questions should only be included during the first attempt at taking the quiz, not on retakings. Also, "Power Up" buttons should be taken to their disabled states during the "Poll Question."

 

Styling Checklist:

Images

1. Quiz Answer A: a.svg, 32 x 32

2. Quiz Answer B: b.svg, 32 x 32

3. Quiz Answer C: c.svg, 32 x 32

4. Quiz Answer D: d.svg, 32 x 32

5. Quiz Answer Letter: #FFFFFFBF

6. Quiz Answer Letter Hover: #FFFFFF

7. Quiz Answer Letter OnClick: #FFFFFF80

8. Quiz Answer Letter Disabled: #FFFFFF40

9. Quiz Answer Letter Correct: #FFFFFF

-NOTE: Colors 5 to 9 represent images 1 to 4.

10. Power Up 1 Icon: power_up_1.svg, 60 x 60

11. Power Up 2 Icon: power_up_2.svg, 60 x 60

12. Power Up 3 Icon: power_up_3.svg, 60 x 60

13. Power Up Icon: #FFFFFFBF

14. Power Up Icon Hover: #FFFFFF

15. Power Up Icon OnClick: #FFFFFF80

16. Power Up Icon Disabled: #FFFFFF4D

-NOTE: Colors 13 to 16 represent images 10 to 12.

17. Story Play Button: story_play_button.svg, 60 x 40, #FFFFFF (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

18. Story Play Button Hover: #FFFFFFBF (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

19. Story Play Button OnClick: #FFFFFF80 (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

20. Story Pause Button: story_pause_button.svg, 60 x 40, #FFFFFF (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

21. Story Pause Button Hover: #FFFFFFBF (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

22. Story Pause Button OnClick: #FFFFFF80 (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

23. Story Back Button: story_back_button.svg, 34 x 50, #FFFFFF40 (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

24. Story Back Button Hover: #FFFFFF80 (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

25. Story Back ButtonOnClick: #FFFFFFBF (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

26. Story Back Button Disabled: #FFFFFF1A (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

27. Profile Module Knowledge Coin Icon Decrease: #FF573E

28. Profile Module Knowledge Coin Balance Minus Sign: minus_sign.svg, 10 x 16, #FF573E

 

Text:

MOCKUP 1:

1. Story Passage Title: 4.8 rem, #FFFFFF (DUPLICATE, ORIGINAL SHOWN IN "STORY" SPECS)

2. Quiz Subtitle: 2.8 rem, #FFFFFF80

3. Quiz Question Text: 2.4 rem, #FFFFFF

4. Quiz Question Reward Identification: 2.0 rem, #FFFFFF80

5. Quiz Answer Button Text: 2.0 rem, #23262D

6. Quiz Answer Button Text Hover: 2.0 rem, #23262D

7. Quiz Answer Button Text OnClick: 2.0 rem, #23262D

 

MOCKUP 3:

1. Quiz Question Answer Notification Incorrect: 2.2 rem, #FFFFFF40

2. Quiz Answer Button Text Disabled: 2.0 rem, #23262D

3. Quiz Question Reward Identification Disabled: 2.0 rem, #FFFFFF80

 

MOCKUP 4:

1. Quiz Question Answer Notification Correct: 2.2 rem, #FFFFFF80

2. Quiz Answer Button Text Correct: 2.0 rem, #23262D

 

MOCKUP 5:

1. Power Up Title Text: 2.4 rem, #FFFFFF

2. Power Up Title Text OnClick: 2.4 rem, #FFFFFF80

3. Power Up Value Identification Text: 2.0 rem, #FFFFFF80

4. Power Up Value Identification Text OnClick: 2.0 rem, #FFFFFF40

 

MOCKUP 6:

1. Profile Module Knowledge Coin Balance Decrease: 2.0 rem, ##FF573E

 

MOCKUP 7:

1. Power Up Hint Text: 2.2 rem, #88B6FF

 

Objects:

1. Quiz Answer Button Background: Variable x 50, #FFFFFFBF

2. Quiz Answer Button Background Hover: Variable x 50, #FFFFFF

3. Quiz Answer Button Background OnClick: Variable x 50, #FFFFFF80

4. Quiz Answer Button Background Disabled: Variable x 50, #FFFFFF40

5. Quiz Answer Button Background Correct: Variable x 50, #69FFAD

6. Quiz Answer Letter Background 1: 32 x 32, #F9CE5EBF

7. Quiz Answer Letter Background 1 Hover: 32 x 32, #F9CE5E

8. Quiz Answer Letter Background 1 OnClick: 32 x 32, #F9CE5E80

9. Quiz Answer Letter Background 1 Disabled: 32 x 32, #F9CE5E40

10. Quiz Answer Letter Background 2: 32 x 32, #12E3E4BF

11. Quiz Answer Letter Background 2 Hover: 32 x 32, #12E3E4

12. Quiz Answer Letter Background 2 OnClick: 32 x 32, #12E3E480

13. Quiz Answer Letter Background 2 Disabled: 32 x 32, #12E3E440

14. Quiz Answer Letter Background 3: 32 x 32, #D179E0BF

15. Quiz Answer Letter Background 3 Hover: 32 x 32, #D179E0

16. Quiz Answer Letter Background 3 OnClick: 32 x 32, #D179E080

17. Quiz Answer Letter Background 3 Disabled: 32 x 32, #D179E040

18. Quiz Answer Letter Background 4: 32 x 32, #FF8446BF

19. Quiz Answer Letter Background 4 Hover: 32 x 32, #FF8446

20. Quiz Answer Letter Background 4 OnClick: 32 x 32, #FF844680

21. Quiz Answer Letter Background 4 Disabled: 32 x 32, #FF844640

22. Quiz Answer Letter Background Correct: 32 x 32, #1BCE78

23. Power Up Button Background 1: 60 x 60, #EA92FFBF

24. Power Up Button Background 1 Hover: 60 x 60, #EA92FF

25. Power Up Button Background 1 OnClick: 60 x 60, #EA92FF80

26. Power Up Button Background 1 Disabled: 60 x 60, #EA92FF40

27. Power Up Button Background 2: 60 x 60, #5CE8FFBF

28. Power Up Button Background 2 Hover: 60 x 60, #5CE8FF

29. Power Up Button Background 2 OnClick: 60 x 60, #5CE8FF80

30. Power Up Button Background 2 Disabled: 60 x 60, #5CE8FF40

31. Power Up Button Background 3: 60 x 60, #ADFF45BF

32. Power Up Button Background 3 Hover: 60 x 60, #ADFF45

33. Power Up Button Background 3 OnClick: 60 x 60, #ADFF4580

34. Power Up Button Background 3 Disabled: 60 x 60, #ADFF4540